Welcome to the NAB’s 2020 Broadcast Engineering and Information Technology (BEIT) Conference Proceedings. The papers offered here have been presented at the annual BEIT Conference at NAB Show, the world’s largest trade show for the media content creation and distribution industry.
The BEIT Conference program is established each year by the NAB Broadcast Engineering and Information Technology Conference Committee, a rotating group of senior technologists from NAB member organizations, along with representatives from the Society of Broadcast Engineers (SBE). The 2020 BEIT Conference Committee roster is available here.
The content available in the BEIT Conference Proceedings is covered under copyright provisions listed here.
2020 Proceedings Topics
- Advanced Advertising Technologies
- Advanced Emergency Alerting
- Artificial Intelligence Applications for Media Production
- Broadcast Facility Design
- Broadcast Workflows
- Converting to Ultra HD Television Broadcasting
- Cybersecurity for Broadcast
- Designing Cloud-based Facilities
- Emerging Radio Technologies — On-air and Online
- Improving OTT Video Quality
- IP Conversion: Broadcasters’ Research & Recommendations
- Managing HDR and SDR Content
- Media over IP: Security and Timing
- New Directions in IP-based Media Systems
- New Spectrum Issues
- New Technologies for Sports Coverage
- Next Gen Academy I: The Broadcast/Broadband Revolution
- Next Gen Academy II: Transport Matters
- Next Gen Academy III: Next Steps
- Next Gen Academy IV: Planning for SFNs
- Next Gen Academy V: Implementing SFNs
- Next Gen Academy VI: PHY Layer Issues
- Next Gen TV Audio
- Optimizing the OTT User Experience
- Refining Radio Delivery
- TV Repack and Next Gen Transition Preparation
- Using 5G Broadcasting for Content Delivery
- Using 5G Technologies for Media Production
- Using Artificial Intelligence for Closed Captioning
- Using the Cloud for Live Production
Other Proceedings
Development of 8K UHDTV Wireless Camera Using Millimeter-Wave Band - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, New Spectrum IssuesWireless cameras have enabled dynamic shooting, making them indispensable in television program production of sporting events and music concerts. NHK has developed an 80-Mbps-class high-definition television (HDTV) wireless camera through orthogonal frequency division multiplexing (OFDM) using millimeter waves in the 42-GHz band for producing various programs. The broadcasting of 4K and 8K ultra-high-definition
television (UHDTV) through satellites started in Japan in 2018, increasing the demand for the realization of ultra-high-quality imaging through 4K and 8K wireless cameras. Thus, we have attempted to increase the transmission capacity to construct an 8K wireless camera using millimeter-waves, while maintaining a small size and light weight.We developed an 8K UHDTV wireless camera system using millimeter-waves that can be portable. For the first time in the world, we succeeded in transmitting 185-Mbps 8K UHDTV signals as a wireless camera through wireless transmission experiments. We prototyped a compact transmitter with a single-carrier transmission with frequency domain equalization (SC-FDE) that is more robust than OFDM for
power-amplifier distortion and is superior in terms of power efficiency. Then, the 8K UHDTV wireless camera system was constructed by combining the transmitter with a portable video encoder.?In this presentation, we
introduce the prototype 8K UHDTV wireless camera system using millimeter-waves and report the results of laboratory and field wireless transmission experiments. In this study, we firstly realized the portable 8K UHDTV wireless camera prototype system in the world, toward an 8K wireless camera that can wirelessly transmit ultra-high-definition 8K camera video with ultra-low delay.Yoshifumi Matsusaki | NHK (Japan Broadcasting Corporation) | Tokyo, Japan
Fumiya Yamagishi | NHK (Japan Broadcasting Corporation) | Tokyo, Japan
Tomohiro Shimazaki | NHK (Japan Broadcasting Corporation) | Tokyo, Japan
Fumito Ito | NHK (Japan Broadcasting Corporation) | Tokyo, Japan
Takayuki Nakagawa | NHK (Japan Broadcasting Corporation) | Tokyo, Japan
Naohiko Iai | NHK (Japan Broadcasting Corporation) | Tokyo, Japan
Easy Authentication for a Seamless TV Everywhere Experience - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Optimizing the OTT User ExperienceThe promise of TV Everywhere (TVE) is simple: enable subscribers to watch all their pay-TV content anytime, anywhere and on any device without having to log-in repeatedly. However, to deliver on that promise to subscribers, content providers must work with video service operators in a certain way.
The myriad of proprietary content provider-operator relationships makes it hard to achieve a friction-free user experience due to the need to entitle subscribers repeatedly. Users don?t want to be forced to log-in multiple times to watch their favorite content, whether at home or on the go. This is becoming increasingly crucial since the growth in content consumption is in time-shifted mode and on devices other than the fixed family room TV. Consumers will abandon an operator, resulting in costly churn, if the content they already pay for cannot be easily enjoyed wherever they are.
This session will suggest how a common authentication system can reduce friction within the content distribution workflow and ultimately enable TVE services with an ease that consumers want and expect, making the subscriber value proposition ?stickier? while reducing churn.
Steve Oetegenn | Verimatrix | San Diego, CA, United States
Exploring the Creative Frontiers of AI for M&E Production and Distribution - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Artificial Intelligence Applications for Media ProductionIn recent years, Artificial Intelligence (AI) tools are beginning to revolutionize Media and Entertainment production and distribution industry. As with other industries, such as mobile, business, transportation, gaming, robotics, security, education.?Much like non-intelligent automation, artificial intelligence applications can be trained to perform human-like tasks. Some of the common skills currently imitated by AI include visual perception, speech recognition, decision-making, and adaptability
AI tools can be applied to perform tasks that were impossible to accomplish.?AI performs tasks faster and with greater precision than their experience human counterparts.?AI applications are beginning to augment the creative decision making skills of the production and distribution team, enabling energy, talent and enthusiasm to be focused on what only humans can do — at least for now.
During the M&E creative production process images, sound, and metadata are collected and stored, analyzed, identified and selected.?Recovery of content from the media libraries and archives is critical to the creative process.?This includes production generated multiple media formats of video, audio, graphics, and other types of data including text, scripts, and playlists.
It takes multiple tools to organize, collate and curate media and data from different formats and types. Metadata creation technologies help create the metadata necessary for content search and retrieval.?While several logging and recognition technologies can generate some metadata automatically, the results are often incomplete inaccurate and far from comprehensive.?
AI can be applied to myriad applications enhancing, accelerating and increasing the capacity of the media supply chain.?AI services such as transcription, language and dialect translation,?face and object recognition, social media sentiment analysis,?geolocation and fingerprinting are just a few examples.
Newly developed artificial intelligence for media asset management fuses the ability to understand all media and data types and perform discovery, synthesize and curate. ?
Across the media supply chain employing automated technologies that can create the metadata, then index and catalog it during the creation or acquisition process would help the creative process downstream.?There is a still a requirement for the creative team to identify relationships and the preferred clip selection.?It needs the legal team to add permissions, control access, contractual distribution and expiration criteria.?In news production, using machine-learning?techniques with pattern matching, additional content can be identified.?
This session will be rebroadcast on the?BEIT Express?channel?on May 15, 2020?at 12 a.m.?and 8?a.m.?EDT (UTC -4).
AI Closed Captioning by CaptionHub?
Gary Olson | GT Digital Ltd. | New York, NY, USA
FM 8th Harmonic Interference to a Cellular Service Not Caused by an FM Station: A Case Study - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, New Spectrum IssuesIt is well-known?that 7th and 8th harmonic FM broadcast emissions have been a source of contention between cellular carriers and FM stations. Such harmonics are rarely radiated from the broadcast antenna itself. Usually, the cabinet radiation of the FM transmitter is seen as the culprit, even if the cabinet radiation is within the Part 15 specifications. In a special case, the proximity of the FM and cellular antennas can create?an overload situation where the cellular carrier generates?its own interference. A station in Massachusetts was accused of causing 8th harmonic interference and the carrier involved the FCC in the matter. A methodical approach had to be taken to eliminate the assumed causes of the interference and implicate the carrier’s internal receiver overload mechanism as the cause. This paper is a case study of that complaint.?It shows how the possible causes had to?be unpacked to satisfy the complainant and the FCC that the FM station was not the primary cause. The various mechanisms for generating 8th harmonic energy are explored. The?calculations and measurements required to exonerate the FM station are presented.?
David Maxson | Isotrope, LLC | Medfield, Massachusetts, USA
HDR for Full HD - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Converting to Ultra HD Television BroadcastingAlthough 4K/UHD, High Dynamic Range (HDR) and Wide Color Gamut (WCG) are usually mentioned together, HDR/WCG is not limited to 4K/UHD. Full HD (1080p60) can also benefit from a dramatic improvement in picture quality with HDR and WCG. The average worldwide viewing distance of 9 feet is too far away to see the optimum 4K/UHD resolution on a typical 65? TV. A properly set-up HD image with HDR will look better than a 4K/UHD image with Standard Dynamic Range (SDR). Upconversion by consumer UHD TVs will provide nearly the same visual experience, but consumes about ? of delivery and storage requirements of 4K/UHD.
One enduring misconception about HDR is it produces brighter pictures. In fact, the Average Picture Level (APL) will not change. Only peak highlights will be brighter. In addition to recovering detail from dark shadows or bright areas, HDR offers a more realistic picture, like the way the Human Visual System sees things in real life. Another misconception is that HDR is incompatible with existing Standard Dynamic Range (SDR) TVs. Modern flat-panel SDR displays are capable of higher luminance, contrast ratio and wider color gamut than is standardized in today?s program production. Hybrid Log Gamma (HLG) can produce better pictures on these SDR TV displays even without HDR processing. However, for SMPTE ST-2084/PQ and Dolby Vision, the latest UHD HDR TVs are required.????
Producing and delivering both SDR and HDR signals is the next big challenge. Acquisition and production systems will need to handle SDR and HDR signals for compatible mixing of content. This presentation deals with both the technology and workflow related to HDR. Newly developed techniques will allow video engineers to shade HDR cameras while using standard SDR monitoring. This is accomplished using an inverse HDR gamma and remapping gamma for SDR. With this process, cameras can output both HDR and SDR feeds in UHD and HD. Conversion of other SDR signals to HDR may be required in the short term. Program production may require UHD, HD, SDR, and HDR versions for wide distribution.
Many US mobile companies and sports networks are moving toward adopting Full HD with HDR for both archive and OTT delivery. For broadcast, ATSC 3.0 can use the HDR SL-1 standard to deliver all HDR profiles in a compatible transmission system for delivery of HD and UHD in SDR and HDR.
Due to the different requirements for live sports and post-produced programs, it is highly likely that multiple HDR profiles will be used in the future.
John Humphrey | Hitachi Kokusai Electric America, LTD. | Woodbury, NY USA
How to Optimize ABR Video Delivery With Server-side Quality Control - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Improving OTT Video QualityWith adaptive bitrate streaming, players evaluate the available bandwidth and perform their own quality selection. This approach has several drawbacks. In a fragmented market, each player has a different behavior, causing uneven end-user experiences. In addition, bandwidth evaluation (based on HTTP) may not work in the context of low-latency video streaming, impacting viewers? experience.
This paper will examine an innovative approach wherein the server performs its own bandwidth evaluation (relying on the underlying congestion control) and responds to a player?s segment request with its own selected quality. Experiments have shown the effectiveness of this approach in both unicast and multicast ABR contexts. As the quality selection is centralized, the behaviors of all players is homogeneous, and the service operator can change the selection strategy at any time, providing an unmatched level of control. Low-latency live streaming supports quality switching, since the server-side bandwidth estimate is not based on HTTP.
Guillaume Bichot | Broadpeak | Cesson-Sevign?, France
Pierre-Jean Gu?ry | Broadpeak | Cesson-Sevign?, France
Nicolas Le Scouarnec | Broadpeak | Cesson-Sevign?, France
How to Successfully Commission a SMPTE ST 2059/PTP System - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Media over IP: Security and TimingEvery SMPTE ST 2110 deployment requires an ST 2059/PTP infrastructure. ST 2059/PTP systems are complex and have many subtleties. If done well, ST 2059/PTP systems can easily be deployed and commissioned. Unfortunately, there are many ways that system design and commissioning can go wrong, resulting in months or years of unexplained on-air glitches and gremlins.
This presentation will offer best practices for commissioning ST 2059/PTP systems developed from years of field experiences. This including practical checklists for both simple designs and advanced PTP over ST 2022-7 networks. Techniques to debug and troubleshoot errors found during commissioning will also be discussed.
Leigh Whitcomb | Imagine Communications | Toronto, Ontario, Canada
Implementing AI-powered Semantic Character Recognition in Motor Racing Sports - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, New Technologies for Sports CoverageOftentimes, TV producers overlay visual and textual media to provide context about racers appearing on screen, such as name, position and face shot. Typically, this is accomplished by a human producer visually identifying the racers on screen, manually toggling the contextual media associated to each one and coordinating with cameramen and other TV producers to keep the racer on shot while the contextual media is on screen. This labor-intensive process is mostly suited to static overlays and makes it difficult to overlay contextual information about many racers at the same time.
This paper presents a system that largely automates these tasks and enables dynamic overlays that uses deep learning to automatically track the racers as they move on screen. This system is not merely theoretical, an implementation has already been deployed to live TV production for Formula E broadcasts.? We will present the challenges found and solved in the implementation of this system, and we will discuss the implications and planned future applications of this new technological development.
Jose David Fern?ndez Rodr?guez | Virtually Live | M?laga, Spain
David Daniel Albarrac?n Molina | Virtually Live | M?laga, Spain
Jes?s Hormigo Cebolla | Virtually Live | M?laga, Spain
Inbuilt Convergence: A Review of Emerging 3GPP and ATSC 3.x Terrestrial Broadcast Offerings - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Using 5G Broadcasting for Content Delivery** Winner of the 2020 BEIT Conference Best Paper Award **
The wireless industry is experiencing a rebirth in design methodology that places renewed emphasis on examination of the underlying service needs, in terms of the required throughput, coverage, mobility, band allocation, and addressable bandwidth, to dimension an eventual, increasingly parameterized system specification. In recent years, the?Advanced Television Systems Committee?(ATSC) approved ATSC 3.0 [1][2]. The ATSC 3.x physical layer specification represents a major step forward in terrestrial broadcast capability, given vastly improved efficiency, configurability to address a wide range of fixed and mobile reception needs, coupled with provisions for ongoing extensibility in an integrated PHY transport. With Rel-17, 3GPP is expected to revisit multicast-broadcast capabilities as an integral extension of the newly revised physical layer transport introduced with 5G-NR [3]. 5G multicast-broadcast (5MBS) is expected to depart in measured ways from the further evolved multimedia broadcast multicast service (FeMBMS), intended as part of LTE-Advanced to improve transport efficiency, expand payload allocation for broadcast services, and address extended inter-site distances encountered in single-frequency network (SFN) deployments [4].This paper aims to examine the extent to which the 3GPP offerings and ATSC 3.x are interrelated as shaped by the service capabilities each aims to deliver, and explore the ways in which the respective transport systems can be harmonized in pursuit of a common multicast-broadcast service objective.
Ahmed Hamza | Coherent Logix, Inc. | Waterloo, ON, CA
Mark Earnshaw | Coherent Logix, Inc. | Waterloo, ON, CA
David Starks | Coherent Logix, Inc. | Waterloo, ON, CA
Kevin Shelby | Coherent Logix, Inc. | Austin, TX, US