Hybrid Video on Demand - An Intersection of Technology, Media & Economics - $15
Date: April 23, 2022Topics: 2022 BEITC Proceedings, OTT 3: Business ConsiderationsThis presentation describes a means to reduce the wasteful infrastructure costs of Video on Demand, while improving the operational immediacy that customers require.
Ted Staros | imediat | Carlsbad, California, United States
Immersive & Interactive AR Graphics & Environments for Broadcast Applications - $15
Date: April 14, 2023Topics: 2023 BEITC Proceedings, Media WorkflowThis paper presents a Mixed Reality Toolkit solution for visualisation and interaction with broadcast AR graphics, with a multi-camera spectator camera solution so that the audience can see the same graphics that the presenter is interacting with. This solution was developed by Disney Star’s R&D Lab, Star Lab. The purpose of the toolkit is to provide a more immersive experience for both audiences and presenters and to aid in storytelling around sports data in cricket broadcast programming.
This paper describes the background and inspiration for the project which started with the Hololens demos by Epic Games and Microsoft. It then goes on to describe the technical specifications and workflow of the system. There is an evaluation which details the technical roadblocks encountered by the team and steps taken to solve them and/or possible future solutions that will provide improvements to the system. The evaluation also details the results of a subjective user test from both presenter and audience points of view. The paper concludes with a summary of the state of the industry in the field of broadcast augmented reality graphics and how our product is novel in its capabilities and approach and plans for its next stages of development, as well as an outlook for the future of interactive AR graphics and virtual sets.Caroline Stedman Mishra, MA., BSc. | Disney Star | Mumbai, Maharashtra, India
Saurabh Ranjan, Btech. | Liminal | Mumbai, Maharashtra, India
Sanjyot Dale, BE. | Liminal | Mumbai, Maharashtra, India
Implementing AI-powered Semantic Character Recognition in Motor Racing Sports - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, New Technologies for Sports CoverageOftentimes, TV producers overlay visual and textual media to provide context about racers appearing on screen, such as name, position and face shot. Typically, this is accomplished by a human producer visually identifying the racers on screen, manually toggling the contextual media associated to each one and coordinating with cameramen and other TV producers to keep the racer on shot while the contextual media is on screen. This labor-intensive process is mostly suited to static overlays and makes it difficult to overlay contextual information about many racers at the same time.
This paper presents a system that largely automates these tasks and enables dynamic overlays that uses deep learning to automatically track the racers as they move on screen. This system is not merely theoretical, an implementation has already been deployed to live TV production for Formula E broadcasts.? We will present the challenges found and solved in the implementation of this system, and we will discuss the implications and planned future applications of this new technological development.
Jose David Fern?ndez Rodr?guez | Virtually Live | M?laga, Spain
David Daniel Albarrac?n Molina | Virtually Live | M?laga, Spain
Jes?s Hormigo Cebolla | Virtually Live | M?laga, Spain
Improving The Video Headend Infrastructure With DASH-IF's CMAF Ingest - $15
Date: October 9, 2021Topics: 2021 BEITC Proceedings, OTT Television TechnologiesWe present the CMAF-based delivery chain, with a detailed explanation of the protocol interface specified by the DASH-IF. We consider the benefits of using CMAF as exchange format over legacy formats.
Mickaël Raulet | ATEME | Rennes, France
Lucas Gregory | ATEME | Rennes, France
Khaled Jerbi | ATEME | Rennes, France
Eric Toullec | ATEME | Rennes, France
Rufael Mekuria | Unified Streaming | Amsterdam, Netherlands
Inbuilt Convergence: A Review of Emerging 3GPP and ATSC 3.x Terrestrial Broadcast Offerings - $15
Date: April 26, 2020Topics: 2020 BEITC Proceedings, Using 5G Broadcasting for Content Delivery** Winner of the 2020 BEIT Conference Best Paper Award **
The wireless industry is experiencing a rebirth in design methodology that places renewed emphasis on examination of the underlying service needs, in terms of the required throughput, coverage, mobility, band allocation, and addressable bandwidth, to dimension an eventual, increasingly parameterized system specification. In recent years, the?Advanced Television Systems Committee?(ATSC) approved ATSC 3.0 [1][2]. The ATSC 3.x physical layer specification represents a major step forward in terrestrial broadcast capability, given vastly improved efficiency, configurability to address a wide range of fixed and mobile reception needs, coupled with provisions for ongoing extensibility in an integrated PHY transport. With Rel-17, 3GPP is expected to revisit multicast-broadcast capabilities as an integral extension of the newly revised physical layer transport introduced with 5G-NR [3]. 5G multicast-broadcast (5MBS) is expected to depart in measured ways from the further evolved multimedia broadcast multicast service (FeMBMS), intended as part of LTE-Advanced to improve transport efficiency, expand payload allocation for broadcast services, and address extended inter-site distances encountered in single-frequency network (SFN) deployments [4].This paper aims to examine the extent to which the 3GPP offerings and ATSC 3.x are interrelated as shaped by the service capabilities each aims to deliver, and explore the ways in which the respective transport systems can be harmonized in pursuit of a common multicast-broadcast service objective.
Ahmed Hamza | Coherent Logix, Inc. | Waterloo, ON, CA
Mark Earnshaw | Coherent Logix, Inc. | Waterloo, ON, CA
David Starks | Coherent Logix, Inc. | Waterloo, ON, CA
Kevin Shelby | Coherent Logix, Inc. | Austin, TX, US